AoeStats
← 从不压堡之人

Black Forest

508893450Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 25m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1137
+13
🇻🇳 Britons · Vietnam
1117
+14
🇹🇼 Persians · Taiwan
1113
+14
🇮🇳 Teutons · India
1066
+17
🇨🇳 Bohemians · China
1141
-16
🇨🇳 Spanish · China
1110
-16
1032
-13
1029
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,218 10:22 19:25 — ⚔ Scout Rush
44 1,105 11:22 14:56 — ⛏ Fish Boom FC
39 982 11:20 14:49 — ⛏ Fast Castle
37 928 8:58 22:07 — ⚔ M@A into Archers into Fish Boom
33 825 11:44 15:41 — ⛏ Fast Castle
32 816 10:12 16:00 — ⛏ Fast Castle
28 708 10:40 16:35 — ⛏ Fast Castle
25 629 11:09 15:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,695 3,003 2,135 2,075 15,908 16,911
5,960 4,885 1,640 1,505 13,990 15,006
7,145 3,905 670 200 11,920 13,838
4,725 5,327 735 430 11,217 13,270
5,600 3,617 250 925 10,392 12,399
4,965 4,249 250 460 9,924 10,638
4,000 3,743 905 750 9,398 10,010
2,850 1,495 350 135 4,830 4,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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