AoeStats
← 从不压堡之人

Arena

508205352Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 46m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bengalis · China
1568
+4
🇨🇳 Bohemians · China
1230
+14
🇨🇳 Spanish · China
1079
+19
1037
+21
1211
-15
🇨🇳 Teutons · China
1202
-15
🇨🇳 Bohemians · China
1183
-14
🇨🇳 Jurchens · China
1176
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,613 10:32 14:23 27:07 ⛏ Fast Castle
39 1,825 8:57 22:21 27:04 ⚔ Towers FC into Fast Imp
36 1,667 10:36 14:46 27:21 ⛏ Fast Castle
34 1,582 10:13 14:43 26:50 ⛏ Fast Castle
31 1,433 12:03 16:10 31:30 ⛏ Fast Castle
30 1,406 12:09 18:15 33:18 ⛏ Fast Castle
28 1,318 9:57 23:05 28:03 ⛏ Fast Castle
28 1,328 10:55 14:58 28:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,215 27,225 16,820 2,850 75,110 103,196
34,145 10,735 15,245 2,150 62,275 68,611
25,210 17,222 13,950 2,875 59,257 77,478
21,340 14,621 17,105 3,105 56,171 73,400
32,010 14,550 8,950 350 55,860 69,232
16,025 13,954 11,605 2,145 43,729 45,887
13,475 14,586 4,360 1,400 33,821 38,906
12,570 15,170 3,715 835 32,290 39,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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