AoeStats
← 从不压堡之人

MegaRandom

508198649Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 13m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1148
+16
🇨🇱 Lithuanians · Chile
1133
+16
🇨🇳 Franks · China
1108
+17
🇺🇸 Turks · United States
1103
+18
🇨🇳 Franks · China
1294
-23
🇨🇳 Jurchens · China
1136
-17
🇨🇳 Spanish · China
1094
-15
🇨🇳 Sicilians · China
1028
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 669 12:16 — — ⛏ Fish Boom FC
44 616 13:02 — — ⛏ Fish Boom
42 589 11:38 — — ⛏ Fish Boom FC
34 480 9:50 — — ⛏ Fish Boom into Galleys
32 442 12:04 — — ⛏ Fish Boom
26 364 12:57 — —
23 327 11:33 — — ⛏ Fast Castle
19 261 12:45 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,350 2,350 250 0 5,950 6,285
3,050 1,779 415 0 5,244 5,819
3,400 1,266 250 0 4,916 5,104
1,800 2,080 410 0 4,290 4,595
2,525 1,660 50 55 4,290 5,058
1,900 1,993 50 0 3,943 5,359
1,800 1,483 0 0 3,283 4,643
2,050 1,074 50 0 3,174 4,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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