AoeStats
← 从不压堡之人

Nomad

508195735Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 30m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1074
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1005
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1187
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1147
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Player eAPM Actions Feudal Castle Imperial Opening
49 1,478 13:03 17:08 — ⛏ Fish Boom FC
40 1,228 15:05 18:34 — ⚔ Fish Boom FC into Towers
39 1,178 13:39 20:30 — ⛏ Fish Boom FC
31 959 13:14 17:01 — ⛏ Fish Boom FC into Galleys
24 729 14:18 18:21 — ⛏ Fish Boom FC
22 684 12:44 23:31 — ⚔ Scout Rush
22 665 13:01 19:48 — ⛏ Fish Boom FC
21 631 16:14 — — ⚔ Fish Boom into Towers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,300 14,321 3,080 200 24,901 26,062
9,015 11,366 2,995 1,410 24,786 26,334
8,195 8,190 1,900 400 18,685 18,861
7,325 7,725 1,550 1,735 18,335 18,610
8,175 5,510 300 1,880 15,865 16,341
7,120 5,665 1,660 1,050 15,495 16,483
3,750 4,099 305 825 8,979 9,930
3,570 2,835 520 100 7,025 7,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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