AoeStats
← dashygo

Fortress

508816601Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 44m 37s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
952
+14
🇹🇼 Poles · Taiwan
950
+14
🇲🇽 Spanish · Mexico
916
-14
🇲🇽 Romans · Mexico
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,099 7:23 11:40 17:14 ◆ FC into Fast Imp
20 873 8:56 15:02 26:07 ⛏ Fast Castle
19 863 9:33 13:23 36:19 ⛏ Fast Castle
17 737 7:20 12:55 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,725 12,768 19,795 2,160 64,448 68,869
26,185 14,175 14,390 3,650 58,400 65,724
12,600 18,165 12,885 1,505 45,155 55,676
13,410 11,570 8,895 2,060 35,935 43,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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