AoeStats
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Lombardia

507582212Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 52m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1344
+11
🇦🇷 Wu · Argentina
1273
+14
🇩🇪 Hindustanis · Germany
1218
+16
🇩🇪 Jurchens · Germany
1126
+21
🇹🇼 Slavs · Taiwan
1256
-16
🇳🇱 Gurjaras · Netherlands
1245
-16
🇵🇱 Poles · Poland
1230
-16
1192
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,072 10:32 17:00 — ⚔ Scouts FC
49 2,558 8:49 18:41 38:56 ⚔ Archer Rush
48 2,502 10:31 14:38 41:06 ⛏ Fast Castle
38 2,001 11:08 15:11 47:10 ⛏ Fast Castle
34 1,763 11:09 16:52 32:38 ⛏ Fast Castle
32 1,691 10:19 23:54 — ⚔ Archer Rush
29 1,540 11:48 16:18 35:20 ⛏ Fast Castle
16 824 12:37 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,690 22,383 16,135 3,745 83,953 89,902
21,390 25,706 23,985 3,640 74,721 77,321
20,080 25,555 13,865 2,800 62,300 70,441
21,140 9,095 14,785 910 45,930 51,422
22,460 13,465 8,070 975 44,970 47,099
23,510 7,435 9,155 1,575 41,675 55,426
8,625 8,722 5,590 200 23,137 28,499
2,850 1,754 250 125 4,979 6,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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