AoeStats
← La Entrepierna de Exodia

Arena

507370530Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 20m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malay · Italy
1396
+9
🇮🇹 Khmer · Italy
1247
+14
🇮🇹 Slavs · Italy
1141
+19
🇮🇹 Italians · Italy
1140
+18
🇦🇷 Teutons · Argentina
1226
-16
🇺🇸 Turks · United States
1217
-15
1207
-15
🇲🇦 Franks · Morocco
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 886 8:25 — — ⛏ Fast Castle
44 886 10:24 14:18 — ⛏ Fast Castle
28 562 11:22 18:00 — ⛏ Fast Castle
27 555 9:50 — — ⚔ Archer Rush
27 547 11:08 16:12 — ⛏ Fast Castle
25 499 10:33 15:12 — ⛏ Fast Castle
21 416 11:57 15:02 — ⛏ Fast Castle
19 375 9:23 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,055 3,255 905 205 8,420 8,512
4,710 2,046 1,075 0 7,831 8,510
3,000 2,765 1,135 125 7,025 7,908
3,975 2,545 250 125 6,895 8,232
4,275 2,290 200 100 6,865 7,794
3,925 2,455 250 200 6,830 7,462
2,500 2,280 100 875 5,755 6,059
2,600 2,265 570 55 5,490 5,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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