AoeStats
← La Entrepierna de Exodia

Arabia

506938449Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 30m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
1342
+12
🇨🇱 Persians · Chile
1328
+12
🇨🇱 Japanese · Chile
1149
+19
🇨🇦 Mongols · Canada
1281
-16
1221
-14
🇨🇦 Vikings · Canada
1204
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 2,520 9:01 20:45 — ⚔ Scout Rush
36 1,086 10:43 15:19 — ⛏ Fast Castle
36 1,088 9:59 23:58 — ⚔ Archer Rush
27 821 11:20 28:15 — ⚔ M@A Rush
23 704 8:22 — — ⚔ Tower Rush
20 594 13:44 25:27 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,290 5,392 3,995 200 20,877 21,243
7,325 7,759 5,550 200 20,834 20,977
5,690 4,110 840 200 10,840 13,399
4,710 4,019 420 300 9,449 11,164
3,975 2,230 695 805 7,705 9,835
3,625 1,815 50 1,125 6,615 8,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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