AoeStats
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Black Forest

508430615Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 71m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Burgundians · Netherlands
904
+13
🇩🇪 Aztecs · Germany
850
+16
🇨🇳 Bohemians · China
822
+17
🇨🇳 Goths · China
861
-16
🇨🇳 Mongols · China
838
-15
🇨🇳 Celts · China
834
-23
Player eAPM Actions Feudal Castle Imperial Opening
35 2,476 11:19 18:07 32:35 ⛏ Fast Castle
30 2,118 13:59 17:42 34:21 ⛏ Fast Castle
26 1,838 12:27 20:24 40:05 ⛏ Fast Castle
24 1,712 13:42 21:29 39:05 ⛏ Fast Castle
20 1,434 11:50 18:06 31:48 ⛏ Fast Castle
15 1,037 13:43 18:43 34:28 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
42,065 22,710 42,795 2,275 109,845 136,644
37,960 28,376 21,995 2,265 90,596 92,779
38,555 26,195 14,970 3,225 82,945 83,804
30,750 19,990 15,365 6,475 72,580 77,012
33,250 25,508 9,525 3,865 72,148 74,229
26,035 22,758 13,780 2,860 65,433 79,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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