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Black Forest

508420303Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 88m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
843
+18
🇨🇳 Mongols · China
819
+19
🇨🇳 Celts · China
803
+31
🇹🇼 Persians · Taiwan
900
-55
🇺🇸 Wei · United States
876
-19
🇷🇴 Burgundians · Romania
854
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 2,930 14:29 20:29 35:50 ⛏ Fast Castle
30 2,663 12:12 16:51 30:58 ⛏ Fast Castle
26 2,270 11:50 20:31 36:20 ⛏ Fast Castle
25 2,247 10:58 16:55 30:39 ⛏ Fast Castle
17 1,534 14:44 24:53 31:46 ◆ FC into Fast Imp
16 1,370 11:31 20:14 31:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
50,370 36,713 20,115 4,500 111,698 122,723
39,420 38,720 26,470 3,650 108,260 145,891
38,875 26,625 30,895 6,660 103,055 107,703
37,240 26,931 28,645 3,300 96,116 156,122
30,040 34,803 17,265 2,405 84,513 117,945
21,630 18,204 10,285 1,695 51,814 60,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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