AoeStats
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African Clearing

511056923Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 5m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1903
+7
🇲🇽 Huns · Mexico
1842
+9
🇨🇳 Burgundians · China
1731
+13
🇲🇽 Maya · Mexico
1421
+24
🇦🇷 Italians · Argentina
1697
-15
🇦🇺 Mapuche · Australia
1671
-14
🇮🇳 Turks · India
1667
-13
🇹🇼 Malians · Taiwan
1609
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 326 — — —
47 266 — — —
43 242 — — —
34 190 — — —
32 180 — — —
29 162 — — —
29 166 — — —
21 117 — — —

Resources

Player Food Wood Gold Stone Spent Collected
450 575 50 100 1,175 648
800 275 0 100 1,175 681
650 350 0 100 1,100 637
400 578 0 100 1,078 435
400 475 50 100 1,025 432
600 300 0 100 1,000 475
750 225 0 0 975 655
750 150 0 0 900 573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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