AoeStats
← Ts1ba

Baltic

510742328Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 58m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Romans · Norway
1034
+17
🇬🇪 Malay · Georgia
1006
+17
🇩🇪 Britons · Germany
1053
-17
🇵🇪 Magyars · Peru
1043
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,753 9:13 23:55 36:30 ⚔ Archer Rush
29 1,712 10:22 21:17 29:06 ⛏ Fast Castle
28 1,656 11:45 15:36 33:41 ⛏ Fish Boom FC
23 1,365 11:58 18:10 42:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,650 20,600 18,325 4,305 55,880 67,591
25,665 13,985 14,375 975 55,000 58,096
22,720 17,411 11,795 2,250 54,176 69,827
11,225 11,202 5,470 2,070 29,967 32,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.