AoeStats
← Tomas18078

MegaRandom

510275886Analyzed
4v4 RM · 4h ago on Sep 30, 2026· 2m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Maya · India
976
+18
🇹🇼 Wu · Taiwan
970
+18
🇨🇳 Magyars · China
970
+18
🇨🇭 Mongols · Switzerland
919
+20
🇨🇭 Gurjaras · Switzerland
1078
-21
🇩🇪 Sicilians · Germany
1051
-20
🇪🇸 Tupi · Spain
1030
-19
🇨🇿 Huns · Czechia
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 132 — — —
42 92 — — —
41 91 — — —
38 85 — — —
17 38 — — —
12 26 — — —
10 22 — — —
8 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 0 50 0 300 202
300 0 0 0 300 317
200 100 0 0 300 205
300 0 0 0 300 200
100 125 0 0 225 246
150 0 0 0 150 150
0 0 0 0 0 30
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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