AoeStats
← Tomas18078

Black Forest

510260200Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 5m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
960
+13
🇨🇳 Mongols · China
959
+13
🇲🇽 Bohemians · Mexico
917
+34
🇵🇪 Wu · Peru
780
+20
🇩🇪 Italians · Germany
897
-16
🇨🇿 Magyars · Czechia
887
-15
🇪🇸 Celts · Spain
876
-15
🇹🇷 Bulgarians · Türkiye
861
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 272 — — —
33 181 — — —
30 161 — — —
22 121 — — —
21 115 — — —
15 81 — — —
8 44 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 150 0 0 1,450 1,407
900 124 50 0 1,074 980
800 188 50 0 1,038 941
700 330 0 0 1,030 916
650 192 50 0 892 740
550 157 50 0 757 422
200 125 0 0 325 499
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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