AoeStats
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Pilgrims

510178042Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 46m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1081
+11
🇫🇷 Japanese · France
1038
+13
🇵🇱 Franks · Poland
1032
+13
🇪🇸 Bohemians · Spain
1026
+13
🇦🇺 Portuguese · Australia
998
-13
🇪🇸 Tatars · Spain
990
-13
🇳🇱 Romans · Netherlands
952
-12
🇪🇸 Celts · Spain
947
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,466 12:33 19:31 37:55 ⛏ Fish Boom FC
23 1,084 12:27 19:41 — ⛏ Fish Boom into Fire Galleys FC
23 1,089 11:03 14:43 38:07 ⛏ Fish Boom into Galleys FC
22 1,014 14:43 24:12 43:07 ⛏ Fish Boom into Fire Galleys FC
18 830 9:17 28:08 34:31 ⛏ Fish Boom into Fire Galleys
18 836 12:20 16:44 44:16 ⛏ Fish Boom FC
17 810 13:58 23:17 36:06 ⛏ Fish Boom
13 583 11:58 19:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,545 19,205 11,960 2,255 50,965 56,515
14,850 17,800 3,960 5,475 42,085 47,597
12,555 19,775 5,255 3,750 41,335 45,809
15,815 12,485 7,840 3,005 39,145 44,883
10,475 17,731 7,975 950 37,131 39,626
11,340 10,795 5,830 1,730 29,695 34,719
9,055 9,735 1,690 1,900 22,380 22,174
3,875 3,780 755 395 8,805 8,418
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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