AoeStats
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Nomad

509747872Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 33m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1041
+11
🇺🇸 Mongols · United States
1035
+11
🇧🇷 Georgians · Brazil
1031
+11
🇻🇪 Koreans · Venezuela
978
+13
🇪🇸 Malians · Spain
1051
-16
🇪🇸 Persians · Spain
944
-12
🇪🇸 Bohemians · Spain
894
-11
🇳🇱 Slavs · Netherlands
795
-7
Player eAPM Actions Feudal Castle Imperial Opening
25 834 12:58 24:34 — ⛏ Fast Castle
24 786 16:42 — — ⛏ Fish Boom
22 714 13:10 27:50 — ⚔ Scouts into Towers
21 692 15:54 19:42 — ⛏ Fish Boom FC
17 560 14:20 23:11 — ⛏ Fish Boom FC
17 573 16:21 24:57 — ⛏ Fish Boom FC
15 494 14:42 22:11 — ⛏ Fish Boom FC
10 321 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,635 7,875 530 300 18,340 24,407
8,425 6,120 2,215 1,050 17,810 19,877
8,145 5,875 3,145 300 17,465 18,466
5,700 7,075 1,940 850 15,565 17,147
7,510 4,070 530 1,880 13,990 14,078
4,675 6,313 1,360 875 13,223 14,954
2,980 2,556 50 225 5,811 5,978
900 800 0 200 1,900 1,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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