AoeStats
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Arena

507076709Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 48m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
919
+11
🇫🇮 Burgundians · Finland
867
+12
🇩🇪 Khmer · Germany
865
+12
🇹🇼 Teutons · Taiwan
805
-12
🇹🇼 Romans · Taiwan
799
-16
🇹🇼 Poles · Taiwan
781
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 1,927 10:00 17:21 31:05 ⛏ Fast Castle
32 1,535 11:49 17:00 31:26 ⛏ Fast Castle
29 1,377 10:17 15:19 — ⛏ Fast Castle
24 1,164 10:56 23:40 41:53 ⚔ Towers FC
23 1,122 11:21 17:21 32:50 ⛏ Fast Castle
19 914 11:35 21:28 28:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,095 13,855 10,755 5,600 56,305 76,084
18,080 16,970 7,785 100 42,935 57,070
19,470 11,390 5,980 2,800 39,640 50,090
15,485 14,035 4,235 1,700 35,455 37,636
15,585 11,450 5,060 1,575 33,670 38,826
5,715 7,230 2,935 1,210 17,090 18,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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