AoeStats
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Arena

505466173Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 62m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
875
+13
🇹🇭 Teutons · Thailand
863
+14
🇹🇭 Italians · Thailand
854
+14
🇹🇼 Teutons · Taiwan
819
-14
🇹🇼 Tupi · Taiwan
819
-20
🇹🇼 Poles · Taiwan
805
-24
Player eAPM Actions Feudal Castle Imperial Opening
31 1,958 10:58 16:09 40:50 ⛏ Fast Castle
31 1,922 10:42 16:29 30:57 ⛏ Fast Castle
30 1,876 10:04 17:15 40:29 ⛏ Fast Castle
28 1,729 12:01 18:08 38:35 ⛏ Fast Castle
24 1,492 11:04 26:31 41:03 ⚔ Tower Rush
18 1,140 10:51 18:11 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,425 18,615 13,285 6,030 69,355 86,885
15,300 31,320 20,610 1,640 68,870 73,932
31,405 12,875 9,965 2,350 56,595 72,060
20,510 18,330 11,610 4,425 54,875 73,930
22,195 19,710 8,375 2,625 52,905 69,169
22,865 15,485 8,165 1,955 48,470 58,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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