AoeStats
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Arena

505455885Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 57m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Cumans · Indonesia
982
+10
🇺🇸 Hindustanis · United States
839
+18
🇸🇰 Britons · Slovakia
764
+19
🇹🇼 Tupi · Taiwan
842
-23
🇹🇼 Teutons · Taiwan
834
-15
🇹🇼 Poles · Taiwan
834
-29
Player eAPM Actions Feudal Castle Imperial Opening
35 2,037 11:20 16:32 30:25 ⛏ Fast Castle
29 1,659 11:19 28:26 43:45 ⚔ Tower Rush
28 1,606 10:29 15:34 35:51 ⛏ Fast Castle
24 1,373 9:08 22:55 32:15 ⛏ Fast Castle
20 1,176 10:06 30:03 —
18 1,042 8:54 20:21 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,235 21,074 10,375 5,500 77,184 103,350
26,210 23,420 12,035 2,960 64,625 76,681
30,180 23,825 8,090 1,765 63,860 68,402
33,410 11,035 7,380 2,900 54,725 79,967
15,075 14,560 3,785 3,105 36,525 41,091
10,430 7,885 2,700 1,955 22,970 24,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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