AoeStats
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Arena

505247654Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 57m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
877
+15
🇺🇸 Celts · United States
869
+40
🇯🇵 Japanese · Japan
867
+16
🇹🇼 Tupi · Taiwan
868
-26
🇹🇼 Poles · Taiwan
866
-32
🇹🇼 Teutons · Taiwan
849
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,125 10:49 15:57 41:58 ⛏ Fast Castle
30 1,699 11:29 15:48 32:01 ⛏ Fast Castle
30 1,689 10:07 14:50 40:43 ⛏ Fast Castle
25 1,435 11:19 15:46 35:12 ⛏ Fast Castle
24 1,387 10:54 28:48 43:58 ⚔ Tower Rush
12 706 11:19 17:21 49:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,155 23,315 7,040 4,195 60,705 68,756
34,785 10,965 9,120 2,350 57,220 84,213
20,325 20,255 14,190 2,150 56,920 66,273
17,690 16,430 9,890 3,575 47,585 60,493
20,800 14,270 7,785 1,675 44,530 54,335
15,065 14,200 5,815 1,650 36,730 66,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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