AoeStats
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Arena

505021521Analyzed
3v3 RM · 24d ago on Sep 7, 2026· 55m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tupi · Taiwan
837
+31
🇹🇼 Teutons · Taiwan
831
+18
🇹🇼 Poles · Taiwan
825
+41
🇲🇾 Gurjaras · Malaysia
949
-20
🇨🇷 Lithuanians · Costa Rica
886
-19
🇸🇪 Bohemians · Sweden
822
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,232 12:58 20:31 29:13 ⛏ Fast Castle
38 2,109 11:00 16:03 38:51 ⛏ Fast Castle
30 1,652 11:15 16:51 47:59 ⛏ Fast Castle
20 1,095 11:24 17:31 39:06 ⛏ Fast Castle
20 1,120 11:06 24:05 45:01 ⚔ Towers FC
11 579 10:05 16:12 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,455 18,724 10,355 2,150 59,684 72,287
22,520 17,625 9,125 2,580 51,850 61,636
19,920 20,350 4,960 1,480 46,710 50,049
19,650 9,945 6,625 1,565 37,785 62,050
10,810 10,405 7,500 2,050 30,765 37,584
7,755 4,125 2,850 1,795 16,525 18,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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