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Oasis

510025751Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 38m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1892
+6
🇨🇴 Franks · Colombia
1848
+7
🇦🇷 Persians · Argentina
1777
+9
🇦🇷 Romans · Argentina
1724
-10
🇦🇷 Saracens · Argentina
1642
-8
🇦🇷 Khmer · Argentina
1479
-4
Player eAPM Actions Feudal Castle Imperial Opening
68 2,601 8:51 22:35 — ⚔ Scout Rush
53 2,006 9:50 14:17 — ⛏ Fast Castle
52 1,977 10:40 19:43 32:49 ⚔ Drush FC
46 1,739 11:06 15:00 34:21 ⛏ Fast Castle
45 1,707 8:48 21:41 — ⚔ M@A into Archers
37 1,396 9:39 21:24 34:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,685 9,165 10,965 2,915 41,730 43,662
13,375 14,924 8,540 4,800 41,639 44,556
14,180 5,660 8,845 100 28,785 28,749
10,750 10,764 5,170 935 27,619 30,843
7,125 13,978 3,950 635 25,688 27,359
7,070 7,212 1,850 595 16,727 17,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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