AoeStats
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Arena

510020899Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 36m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1711
+13
🇦🇷 Romans · Argentina
1625
+17
🇦🇷 Celts · Argentina
1455
+24
🇨🇴 Vietnamese · Colombia
1717
-21
🇺🇸 Italians · United States
1635
-18
🇦🇷 Mongols · Argentina
1563
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 2,883 10:55 14:46 31:17 ⛏ Fast Castle
65 2,402 10:49 14:28 29:08 ⛏ Fast Castle
57 2,105 10:19 14:10 30:39 ⛏ Fast Castle
57 2,108 8:04 18:33 31:50 ⚔ Scout Rush
49 1,821 9:42 13:45 — ⛏ Fast Castle
43 1,595 9:20 13:40 36:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,885 11,315 2,370 400 33,970 36,950
16,220 8,930 5,600 2,180 32,930 36,438
12,750 11,892 5,485 2,240 32,367 38,999
12,440 12,598 5,685 1,100 31,823 36,388
12,375 9,730 3,745 2,845 28,695 32,133
9,150 9,210 4,175 1,360 23,895 29,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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