AoeStats
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Nomad

506218371Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 62m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
948
+16
🇦🇷 Vietnamese · Argentina
944
+17
🇦🇷 Huns · Argentina
931
+17
🇦🇷 Vikings · Argentina
861
+21
🇳🇱 Spanish · Netherlands
980
-19
🇺🇸 Persians · United States
956
-18
🇱🇺 Burgundians · Luxembourg
947
-17
🇫🇷 Teutons · France
942
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 1,872 14:00 21:00 35:20 ⛏ Fish Boom FC
28 1,756 14:25 19:23 43:12 ⛏ Fish Boom FC
26 1,605 18:59 34:32 — ⚔ Scout Rush
23 1,446 14:44 31:36 53:50 ⛏ Fish Boom FC
20 1,245 13:35 25:29 46:43 ⚔ Fish Boom into Scouts into Galleys
13 829 14:49 23:48 41:23 ⚔ Fish Boom into Scouts
11 710 15:26 24:29 34:05 ⛏ Fish Boom FC
11 662 18:46 25:00 42:45 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
24,770 12,455 11,855 2,545 51,625 68,174
13,940 18,451 7,690 3,200 43,281 64,801
14,010 14,064 6,145 2,450 36,669 39,983
13,390 14,392 5,275 3,015 36,072 46,085
15,785 9,725 5,350 2,590 33,450 37,028
12,940 9,665 4,190 4,840 31,635 37,871
9,560 6,400 3,445 430 19,835 20,249
5,300 6,595 3,875 2,155 17,925 20,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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