AoeStats
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Arena

510914400Analyzed
4v4 RM · 18h ago on Oct 3, 2026· 55m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Inca · Japan
1202
+13
🇨🇳 Sicilians · China
1171
+15
🇮🇩 Magyars · Indonesia
1150
+15
🇫🇷 Burgundians · France
1143
+16
🇺🇸 Saracens · United States
1226
-19
🇲🇽 Burmese · Mexico
1173
-16
🇺🇸 Mapuche · United States
1080
-12
🇫🇷 Gurjaras · France
1073
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,407 10:39 15:08 29:21 ⛏ Fast Castle
29 1,605 10:23 16:02 36:48 ⛏ Fast Castle
29 1,590 10:59 14:51 30:10 ⛏ Fast Castle
25 1,390 11:11 14:47 28:36 ⛏ Fast Castle
25 1,374 10:31 14:39 29:22 ⛏ Fast Castle
23 1,255 11:18 15:30 35:08 ⛏ Fast Castle
22 1,196 11:19 15:31 33:02 ⛏ Fast Castle
21 1,161 11:06 17:39 37:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,305 17,342 16,900 2,150 79,697 81,992
39,355 25,644 10,775 2,505 78,279 108,935
33,255 20,200 11,860 9,850 75,165 102,740
42,230 13,685 13,935 3,000 72,850 77,474
36,140 16,865 12,735 1,740 67,480 67,766
33,300 16,470 14,110 3,000 66,880 91,959
19,305 16,560 21,325 3,450 60,640 69,990
30,980 13,085 13,700 2,250 60,015 64,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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