AoeStats
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Arena

510907387Analyzed
3v3 RM · 10h ago on Oct 3, 2026· 57m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1185
+12
🇧🇷 Bohemians · Brazil
1184
+12
🇲🇽 Mongols · Mexico
1160
+13
🇦🇷 Saracens · Argentina
1185
-15
🇦🇷 Bengalis · Argentina
1097
-12
🇦🇷 Lithuanians · Argentina
1028
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 2,925 11:40 15:35 31:19 ⛏ Fast Castle
39 2,210 9:17 22:47 36:23 ⚔ Archer Rush
36 2,066 9:34 14:27 28:18 ⛏ Fast Castle
35 1,969 10:10 15:31 27:38 ⛏ Fast Castle
34 1,965 9:29 13:49 34:45 ⛏ Fast Castle
24 1,369 11:18 15:41 36:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,000 16,250 23,070 4,400 90,720 98,691
31,335 17,620 17,675 1,055 67,685 74,708
24,270 26,005 8,935 2,890 62,100 74,793
20,500 24,485 15,355 915 61,255 69,164
26,525 9,610 21,295 1,500 58,930 67,136
14,175 22,511 15,475 1,600 53,761 79,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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