AoeStats
← Ouki-San

Fortress

507649208Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 29m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1331
+13
🇨🇳 Spanish · China
1314
+14
🇨🇳 Wu · China
1255
+17
🇨🇳 Bohemians · China
1202
+19
🇨🇴 Persians · Colombia
1360
-19
🇫🇷 Khmer · France
1247
-15
🇨🇴 Ethiopians · Colombia
1245
-15
🇨🇱 Bohemians · Chile
1221
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,112 6:30 11:18 — ⛏ Fast Castle
28 833 7:10 12:16 28:55 ⛏ Fast Castle
27 799 7:34 11:18 24:51 ⛏ Fast Castle
26 773 7:33 11:34 27:02 ⛏ Fast Castle
25 729 7:33 11:17 — ⛏ Fast Castle
23 681 8:06 11:52 23:43 ⛏ Fast Castle
20 580 7:00 10:36 26:12 ⛏ Fast Castle
20 580 7:30 11:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,325 8,721 3,350 2,090 30,486 34,275
13,180 10,055 4,200 1,825 29,260 29,833
11,050 9,860 4,270 1,550 26,730 28,308
10,880 7,986 3,590 400 22,856 26,299
9,075 5,360 2,325 880 17,640 20,631
7,180 5,570 4,025 245 17,020 19,341
8,950 5,270 1,610 850 16,680 21,357
8,020 6,195 875 1,250 16,340 18,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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