AoeStats
← Ouki-San

Arabia

506316981Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 34m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1254
+16
🇺🇸 Japanese · United States
1207
+18
🇫🇷 Persians · France
1248
-17
🇦🇺 Ethiopians · Australia
1241
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,464 10:16 22:13 — ⚔ Drush into Scouts
36 1,232 10:22 31:51 — ⚔ Archers into Skirms
32 1,098 9:16 22:51 — ⚔ Scout Rush
26 892 10:55 30:33 — ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,730 6,348 3,080 200 21,358 23,205
12,065 4,924 4,150 200 21,339 22,849
6,605 7,466 3,920 0 17,991 19,254
5,700 4,934 1,765 775 13,174 14,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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