AoeStats
← Ouki-San

Nomad

505923549Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 17m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1260
+16
🇨🇿 Huns · Czechia
1240
+17
🇩🇪 Bohemians · Germany
1225
+17
1204
+18
🇦🇷 Dravidians · Argentina
1302
-19
🇫🇷 Persians · France
1286
-18
🇫🇷 Mongols · France
1261
-17
🇺🇸 Britons · United States
1183
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 945 15:26 — — ⛏ Fish Boom
34 589 13:55 — — ⛏ Fast Castle
31 541 13:56 — —
27 465 12:48 — — ⚔ Fish Boom into Archers
26 451 13:26 — — ⛏ Fish Boom FC
26 460 14:14 — — ⛏ Fish Boom FC
23 402 13:44 — — ⛏ Fish Boom FC
19 339 16:15 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,000 4,209 50 100 7,359 7,543
3,350 3,625 250 100 7,325 8,500
3,000 2,775 250 100 6,125 8,306
3,200 2,014 250 100 5,564 5,531
3,160 1,152 250 100 4,662 4,662
1,850 2,195 490 100 4,635 4,970
1,900 1,594 90 330 3,914 3,821
1,650 1,750 50 100 3,550 3,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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