AoeStats
← Ouki-San

Nomad

505910901Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 49m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1272
+14
🇫🇷 Mongols · France
1246
+15
🇨🇳 Spanish · China
1195
+17
🇭🇰 Italians · Hong Kong SAR China
1176
+18
🇪🇸 Ethiopians · Spain
1261
-19
🇲🇹 Mongols · Malta
1255
-17
🇳🇱 Celts · Netherlands
1191
-15
🇵🇱 Aztecs · Poland
1161
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,304 15:23 22:15 43:18 ⚔ Fish Boom into Scouts
36 1,780 14:11 18:05 33:39 ⛏ Fish Boom FC
28 1,395 13:53 21:46 41:36 ⛏ Fish Boom FC
24 1,193 14:21 20:01 37:53 ⛏ Fish Boom FC
22 1,079 14:01 19:45 38:54 ⛏ Fish Boom FC
21 1,049 14:36 23:24 — ⚔ Fish Boom into Fire Galleys into Galleys into Archers
18 881 18:08 22:52 31:23 ⛏ Fish Boom into Galleys FC
18 865 17:19 23:20 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,770 24,925 18,005 950 75,650 78,652
33,310 18,110 11,335 5,905 68,660 78,926
16,095 24,550 7,335 1,450 49,430 51,384
15,250 18,021 7,700 4,200 45,171 56,098
11,850 17,695 10,955 4,325 44,825 50,672
12,940 12,265 3,445 2,350 31,000 30,805
7,395 9,193 5,305 960 22,853 25,387
8,305 8,286 2,225 1,700 20,516 22,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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