AoeStats
← Ouki-San

Arabia

505333349Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 91m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1261
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1243
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1214
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1203
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Player eAPM Actions Feudal Castle Imperial Opening
49 4,502 10:10 23:40 55:57 ⚔ M@A into Skirms into Archers
40 3,648 9:22 21:43 45:19 ⚔ Scout Rush
40 3,686 10:24 25:04 41:50 ⚔ Archer Rush
39 3,573 13:25 17:19 37:10 ⛏ Fast Castle
33 2,967 9:40 26:03 37:25 ⚔ Archer Rush
29 2,622 8:51 20:17 37:55 ⚔ Scout Rush
26 2,328 9:10 23:00 39:20 ⚔ Scout Rush
11 970 10:13 26:16 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
65,595 27,248 41,820 3,750 138,413 163,966
68,385 28,340 29,895 4,100 130,720 144,354
K
46,390 41,772 21,525 3,145 112,832 119,281
50,245 27,504 21,495 3,300 102,544 117,575
36,145 41,104 17,880 6,485 101,614 108,826
26,340 24,547 21,445 2,090 74,422 74,756
22,485 23,211 7,685 2,145 55,526 61,621
5,450 6,645 2,770 875 15,740 16,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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