AoeStats
← Kanata

Arena

509046797Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 53m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
860
+13
🇨🇳 Persians · China
856
+13
🇨🇳 Vietnamese · China
809
-13
🇺🇸 Franks · United States
789
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,483 13:30 19:19 34:47 ⛏ Fast Castle
27 1,451 9:28 15:35 31:11 ⛏ Fast Castle
19 985 11:36 15:39 35:40 ⛏ Fast Castle
16 873 12:55 18:31 29:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,550 21,925 21,560 4,405 87,440 90,580
37,340 24,635 20,035 2,425 84,435 92,610
30,795 21,960 8,370 1,020 62,145 73,919
17,225 15,565 10,560 2,900 46,250 57,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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