AoeStats
← Kanata

Arena

509043551Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 40m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
844
+16
🇨🇳 Turks · China
840
+16
🇪🇸 Malians · Spain
889
-18
🇮🇳 Teutons · India
793
-18
Player eAPM Actions Feudal Castle Imperial Opening
25 1,000 11:40 15:57 30:40 ⛏ Fast Castle
17 700 10:53 16:56 33:56 ⛏ Fast Castle
15 590 12:19 19:11 28:06 ⛏ Fast Castle
11 449 12:00 23:50 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,800 10,985 7,630 2,720 33,135 36,541
14,340 10,505 6,400 1,790 33,035 39,264
8,775 7,305 3,865 950 20,895 26,425
6,860 5,980 1,525 750 15,115 17,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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