AoeStats
← Buen Levi

Arena

510916735Analyzed
2v2 RM · 20h ago on Oct 3, 2026· 48m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Italians · Uruguay
664
+11
🇺🇾 Spanish · Uruguay
663
+11
🇪🇨 Sicilians · Ecuador
649
-14
🇺🇸 Muisca · United States
474
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 1,190 9:18 18:19 37:29 ⛏ Fast Castle
23 1,116 10:07 21:20 — ⛏ Fast Castle
20 975 10:49 19:24 33:08 ⛏ Fast Castle
12 610 14:37 20:19 39:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,925 11,081 6,735 2,100 30,841 40,619
9,240 7,465 3,520 3,115 23,340 28,018
10,415 4,810 6,080 1,500 22,805 34,659
5,450 9,630 1,525 1,030 17,635 18,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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