AoeStats
← Buen Levi

Black Forest

509269502Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 52m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Khmer · Ecuador
631
+18
🇲🇽 Celts · Mexico
622
+19
🇵🇹 Portuguese · Portugal
692
-19
🇺🇸 Byzantines · United States
664
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 2,037 15:37 21:45 40:12 ⛏ Fast Castle
18 941 16:36 24:39 38:56 ⛏ Fast Castle
11 586 16:23 28:14 32:29 ⚔ Towers into Fast Imp
5 256 17:17 34:54 —

Resources

Player Food Wood Gold Stone Spent Collected
13,390 20,038 11,195 850 45,473 53,018
16,585 16,930 7,765 2,575 43,855 63,096
14,440 7,860 6,880 2,640 31,820 37,106
5,005 4,086 1,030 410 10,531 14,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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