AoeStats
← Buen Levi

Black Forest

509224321Analyzed
2v2 RM · 8d ago on Sep 26, 2026· 164m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
806
+31
🇷🇴 Celts · Romania
733
+34
🇺🇸 Khmer · United States
695
-13
🇪🇨 Sicilians · Ecuador
675
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 4,349 12:44 23:39 47:56 ⚔ M@A into Archers
20 3,275 12:39 22:52 41:37 ⚔ FC into Towers
18 3,012 11:55 21:00 43:04 ⛏ Fast Castle
13 2,179 16:41 30:04 56:07 ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
84,490 52,849 45,855 5,815 189,009 197,587
57,890 78,460 43,060 5,205 184,615 209,902
69,650 73,865 30,565 2,925 177,005 182,435
51,835 35,415 25,420 4,805 117,475 117,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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