AoeStats
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Arena

508459917Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 52m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1074
+17
🇫🇷 Khmer · France
1046
+18
🇮🇳 Jurchens · India
1131
-19
🇮🇳 Italians · India
1062
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,878 10:30 14:04 46:16 ⛏ Fast Castle
33 1,727 10:11 15:42 28:03 ⛏ Fast Castle
25 1,341 11:38 19:43 42:22 ⛏ Fast Castle
24 1,282 10:15 13:58 29:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,955 23,450 17,045 1,700 68,150 71,417
23,300 23,060 16,580 950 63,890 76,553
20,960 23,280 12,875 1,050 58,165 70,888
19,185 17,095 9,460 1,660 47,400 54,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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