AoeStats
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Arena

508021991Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 42m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1155
+14
🇹🇼 Hindustanis · Taiwan
1109
+16
🇹🇼 Turks · Taiwan
1101
+15
🇷🇺 Turks · Russia
1112
-16
🇫🇷 Maya · France
1104
-15
🇪🇨 Romans · Ecuador
1086
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,566 10:56 15:10 29:26 ⛏ Fast Castle
32 1,364 10:54 15:16 20:19 ◆ FC into Fast Imp
25 1,048 12:11 17:12 26:03 ⛏ Fast Castle
25 1,082 12:13 16:24 36:22 ⛏ Fast Castle
24 1,042 12:30 20:30 37:12 ⚔ FC into Skirms
17 738 13:39 17:24 23:39 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,910 14,005 10,605 1,600 60,120 72,500
14,120 9,255 9,600 1,540 34,515 36,452
14,305 10,415 5,335 900 30,955 37,712
11,070 7,585 8,125 650 27,430 29,814
9,100 11,318 3,645 300 24,363 26,449
6,000 7,115 5,875 1,300 20,290 22,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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