AoeStats
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Black Forest

508015083Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 50m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
1144
+12
🇨🇱 Burgundians · Chile
1107
+14
🇨🇱 Aztecs · Chile
1093
+14
🇫🇷 Bohemians · France
1104
-15
🇨🇳 Mongols · China
1072
-14
🇱🇹 Celts · Lithuania
1003
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,212 11:51 17:19 26:40 ⛏ Fast Castle
28 1,418 12:50 17:57 38:47 ⛏ Fast Castle
23 1,171 13:36 24:05 37:54 ⚔ M@A into Skirms
21 1,049 13:34 23:41 38:02 ⛏ Fast Castle
21 1,047 12:18 17:35 39:35 ⛏ Fast Castle
20 1,008 15:37 24:31 39:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,625 10,765 21,020 1,550 60,960 75,960
30,425 15,400 10,650 2,350 58,825 68,231
11,395 20,087 13,810 2,800 48,092 51,174
14,275 16,646 9,670 1,820 42,411 51,457
17,925 15,909 5,585 2,550 41,969 47,413
11,655 10,142 5,340 1,650 28,787 35,277
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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