AoeStats
← xXlinkdu34Xx

Oasis

507748920Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 49m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1148
+14
🇫🇷 Aztecs · France
1087
+17
🇨🇳 Celts · China
1124
-16
🇧🇷 Tatars · Brazil
1100
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,445 9:53 21:23 38:37 ⚔ Scouts into Archers
33 1,652 11:05 17:15 32:15 ⛏ Fast Castle
33 1,636 10:26 15:59 30:53 ⛏ Fast Castle
20 984 12:38 22:37 36:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,400 22,788 11,455 2,395 59,038 64,164
18,800 15,998 16,260 2,250 53,308 63,702
20,220 12,239 9,580 2,560 44,599 52,389
14,945 14,299 8,690 1,035 38,969 44,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.