AoeStats
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Lombardia

508540436Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 29m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
36 1,069 11:40 15:55 — ⛏ Fast Castle
34 1,004 12:30 17:14 — ⛏ Fast Castle
28 841 10:41 16:07 — ⛏ Fast Castle
25 728 12:24 23:34 — ⚔ Scout Rush
22 647 11:03 16:00 — ⛏ Fast Castle
22 661 11:45 17:28 — ⛏ Fast Castle
17 498 12:07 22:54 — ⚔ Scout Rush
16 468 10:57 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,535 7,197 1,520 230 17,482 18,642
9,260 4,780 505 2,900 17,445 21,432
8,350 4,985 575 2,185 16,095 18,749
7,265 4,767 1,125 1,050 14,207 17,450
7,300 4,926 1,045 770 14,041 14,422
7,205 3,374 2,180 650 13,409 14,928
6,265 5,699 580 300 12,844 14,063
3,755 2,838 200 935 7,728 8,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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