AoeStats
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Highland

505588567Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 46m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 1,873 9:52 14:22 32:03 ⛏ Fast Castle
29 1,320 10:39 16:10 41:05 ⛏ Fast Castle
26 1,219 11:23 26:36 — ⚔ Skirmisher Rush
25 1,160 10:53 15:02 37:21 ⛏ Fast Castle
23 1,045 12:16 17:50 34:57 ⛏ Fast Castle
19 893 14:24 18:51 33:12 ⛏ Fast Castle
15 672 11:24 16:59 29:08 ⛏ Fast Castle
15 712 11:51 24:01 31:39 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
29,975 18,126 9,390 2,550 60,041 79,168
24,785 12,241 13,340 1,825 52,191 65,243
20,000 21,045 7,330 2,900 51,275 57,989
18,935 10,182 6,525 1,305 36,947 43,436
17,285 8,173 8,470 880 34,808 40,631
9,880 12,181 4,960 1,050 28,071 29,596
10,335 8,640 3,020 1,985 23,980 25,570
10,900 8,550 1,440 850 21,740 28,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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