AoeStats
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Arena

509960440Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 43m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malay · Türkiye
1166
+15
🇵🇪 Persians · Peru
1160
+15
🇩🇪 Khmer · Germany
1162
-16
🇩🇪 Vikings · Germany
1117
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,468 10:17 14:00 32:09 ⛏ Fast Castle
27 1,177 10:51 14:58 29:32 ⛏ Fast Castle
27 1,188 9:40 13:24 26:54 ⛏ Fast Castle
22 967 10:42 15:36 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,690 13,660 16,540 850 55,740 66,662
21,920 10,805 11,675 3,000 47,400 55,985
15,705 17,650 8,140 2,020 43,515 56,289
18,325 14,385 7,275 1,050 41,035 42,866
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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