AoeStats
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Arena

510989736Analyzed
2v2 RM · 11h ago on Oct 3, 2026· 60m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
703
+13
🇨🇴 Goths · Colombia
600
+17
🇬🇧 Persians · United Kingdom
644
-16
🇬🇧 Teutons · United Kingdom
609
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,040 12:11 21:08 40:52 ⛏ Fast Castle
21 1,284 10:44 20:46 40:16 ⛏ Fast Castle
20 1,185 9:33 16:12 37:13 ⛏ Fast Castle
16 966 9:51 17:16 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,175 30,645 30,405 2,900 88,125 91,330
34,620 18,315 19,875 2,920 75,730 87,381
21,055 20,460 15,145 3,125 59,785 68,760
16,185 16,445 11,540 2,925 47,095 58,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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