AoeStats
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Arena

510984290Analyzed
2v2 RM · 12h ago on Oct 3, 2026· 48m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
694
+9
🇨🇴 Georgians · Colombia
586
+14
🇫🇷 Bohemians · France
641
-15
🇬🇧 Celts · United Kingdom
424
-8
Player eAPM Actions Feudal Castle Imperial Opening
32 1,552 11:55 17:03 30:23 ⛏ Fast Castle
15 710 10:00 15:56 32:49 ⛏ Fast Castle
12 604 10:19 19:08 34:39 ⛏ Fast Castle
9 427 12:45 29:01 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,725 19,965 13,095 2,150 43,935 51,284
18,465 10,540 10,050 2,910 41,965 51,545
14,790 7,505 8,560 2,815 33,670 54,250
10,885 7,950 4,045 1,615 24,495 30,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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