AoeStats
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Arena

510842811Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 64m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Inca · Ecuador
735
+14
🇨🇴 Poles · Colombia
678
+16
🇬🇷 Italians · Greece
739
-29
🇮🇹 Huns · Italy
640
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,946 12:47 20:52 47:25 ⛏ Fast Castle
9 594 9:03 21:23 38:00 ⛏ Fast Castle
9 579 11:35 23:19 47:16 ⛏ Fast Castle
8 540 40:58 45:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,850 18,440 14,630 3,075 62,995 82,632
20,425 10,485 12,300 3,015 46,225 48,211
14,645 9,305 11,025 2,050 37,025 48,046
12,940 10,995 500 610 25,045 28,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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