AoeStats
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Arabia

510795169Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 42m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
716
+11
🇨🇴 Aztecs · Colombia
615
+15
🇨🇦 Huns · Canada
601
-20
🇨🇦 Britons · Canada
601
-20
Player eAPM Actions Feudal Castle Imperial Opening
43 1,818 10:46 40:47 —
28 1,194 14:15 24:33 —
18 746 9:30 18:47 36:58 ⛏ Fast Castle
14 591 14:51 27:40 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,155 6,525 7,345 1,050 29,075 36,390
6,220 17,224 295 125 23,864 25,032
10,335 6,660 2,870 850 20,715 26,452
7,155 3,768 1,665 650 13,238 15,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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