AoeStats
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Socotra

504657796Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 14m 7s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1097
+13
🇨🇱 Teutons · Chile
1093
+13
🇨🇱 Koreans · Chile
1088
+13
🇨🇴 Malay · Colombia
1064
-15
🇨🇳 Magyars · China
1006
-12
🇧🇷 Ethiopians · Brazil
992
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 648 10:07 — — ⚔ Tower Rush
37 523 10:17 — — ⚔ Tower Rush
25 353 11:05 — — ⚔ Scout Rush
22 304 12:53 — —
18 261 9:31 — —
14 193 11:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,470 1,265 50 0 3,785 3,941
1,985 941 50 625 3,601 3,690
1,900 1,500 50 0 3,450 4,069
1,900 758 100 500 3,258 3,514
1,800 1,339 50 30 3,219 3,893
1,400 1,355 0 130 2,885 3,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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