AoeStats
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Arabia

503499522Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 44m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
938
+16
🇺🇸 Mongols · United States
904
+18
🇧🇷 Huns · Brazil
799
+22
🇧🇷 Goths · Brazil
1035
-23
🇧🇷 Franks · Brazil
973
-60
🇧🇷 Maya · Brazil
811
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,817 11:45 27:42 — ⚔ Archer Rush
32 1,445 11:24 30:10 — ⚔ Scout Rush
28 1,258 10:45 22:05 — ⚔ Scout Rush
26 1,166 10:05 20:29 — ⛏ Fast Castle
19 849 11:04 22:00 36:22
15 675 10:22 20:03 34:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,325 10,215 8,660 1,600 40,800 46,565
12,985 11,095 6,775 2,250 33,105 36,705
14,040 7,986 8,890 1,535 32,451 34,070
10,840 7,300 2,855 325 21,320 23,020
7,340 8,526 3,970 1,020 20,856 23,039
9,630 5,494 1,850 900 17,874 18,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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