AoeStats
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QS Arena

503277539Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 53m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Goths · Brazil
1024
+11
🇧🇷 Franks · Brazil
1000
+38
🇧🇷 Maya · Brazil
801
+21
🇦🇷 Portuguese · Argentina
959
-17
🇦🇷 Koreans · Argentina
898
-14
🇦🇷 Burgundians · Argentina
873
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,338 8:51 12:54 28:07 ⛏ Fast Castle
33 1,801 9:25 13:09 37:37 ⛏ Fast Castle
32 1,705 9:52 14:30 33:45 ⛏ Fast Castle
32 1,724 9:07 13:24 29:54 ⛏ Fast Castle
24 1,315 9:19 13:43 31:36 ⛏ Fast Castle
18 963 8:11 15:20 27:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,045 17,080 18,490 2,250 79,865 90,533
33,520 18,725 13,125 2,950 68,320 85,208
27,290 18,535 17,705 1,585 65,115 68,971
26,745 14,400 14,345 6,180 61,670 64,768
25,390 20,170 11,655 3,380 60,595 65,271
11,425 22,300 17,410 6,100 57,235 64,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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